LTHQ 0.2 preview 10 PUBLIC PREVIEW

You’ve probably waited for too long… But what you are getting is a completely redesigned experience. Click HERE (571KB) to download the software. Requirements are a modern computer running Windows XP/Vista/7 -or- recent Linux distribution with Mono support -or- recent OSX (10.5+) release with Mono support; serial port (or USB to serial adapter supported by OS); external hosting hardware (internal name MPN).

 

This isn’t the final release, there will be more game definitions packaged that don’t currently exist.

 

 

 

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LTHQ 0.2 Punch List Update 2

  • Scoreboard UI (need to spawn web browser on the file)
  • Completion Names (merge,sort,unique/purge,save/load)
  • Game Defs (create all classic LTTO ones)
  • Paths for game defs, raw score data, unique name generation, home versus startup
  • update: need to make dynamic path “HOME”\LTHQ\(DAY)\score-data
  • Steering buttons for team games and logical teams for teamless games
  • Domination point system + Ranking ** needs complete testing
  • Verify points for end-game health (or points lost for tags taken)
  • Look into Host Area Signatures (on par with LTTO hosts)
  • Change Last Game to Last Loadout .. or Last Settings
  • Load Dialog.. game XML to GML (eventually) and “Loadout Game” to “Loadout Settings”
  • Change label logic for xTeams and/or Team property (LTAR proofing)
  • Area Signatures… scan all LO’s for Zone Games for Bases Games (non-team bases)
  • move the game status into place where viewable from all tabs instead of just first
  • WaveOff status message “Join Failure: Please hold taggers correctly”
  • Score card, team points contribution section hide (or zero out) for non-team player.. to avoid confusion

bugs:

  • 16/24 player 3rd row enable/disable logic
  • linear ranking fixed (no holes)
  • fix some score sheet score card bugs
  • “new” last.xml location NOT CORRECT or CONSISTENT (jammer gets an award)

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List of improvements in LTHQ 0.2beta

  • User Interface improved for both speed and usability (two clicks for all operations)
  • Changed internal memory structures for easier maintenance / upgrade (LTAR support)
  • “Neutral” platform support using CLR with Mono (as well as Microsoft .NET)
  • LTTO “classic” sounds have been added for improved user experience
  • Player management between games has been added (and during games)
  • Variable countdown period (30/15 and LTX/LTAR supported 90 seconds)
  • Per player customization (with LTAR support to be added in next release)
  • Truly random team assignment, it is now possible for team 1 to be short one player
  • Force team or (true) random team during joining (no more “chance”)
  • Easier “Scenario” based game setup with enhanced scoring support options previously not available in LTTO (or LTAR from what I understand)
  • “Last Settings” save/recall
  • Easier to organize your favorite games
  • Automated organization of scored data (including RAW scoring data dumps)
  • Additional calculated scoring information is available (can determine your MVP now)
  • and a host of “under the hood” changes to prepare for LTAR support

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LTHQ 0.2 Punch list update

  • Scoreboard UI (need to spawn web browser on the file)
  • Completion Names (merge,sort,unique/purge,save/load)
  • Game Defs (create all classic LTTO ones)
  • Paths for game defs, raw score data, unique name generation, home versus startup
  • update: need to make dynamic path “HOME”\LTHQ\(DAY)\score-data
  • Steering buttons for team games and logical teams for teamless games
  • Domination point system + Ranking ** needs complete testing
  • Verify points for end-game health (or points lost for tags taken)
  • Look into Host Area Signatures (on par with LTTO hosts)
  • Change Last Game to Last Loadout .. or Last Settings
  • Load Dialog.. game XML to GML (eventually) and “Loadout Game” to “Loadout Settings”
  • Change label logic for xTeams and/or Team property (LTAR proofing)
  • Area Signatures… scan all LO’s for Zone Games for Bases Games (non-team bases)
  • move the game status into place where viewable from all tabs instead of just first

bugs:

  • 16/24 player 3rd row enable/disable logic
  • linear ranking fixed (no holes)
  • fix some score sheet score card bugs

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lthq 0.2 punch list

LTHQ 0.2 “Punch” List:

  • Scoreboard UI
  • Completion Names (merge,sort,unique/purge,save/load)
  • Game Defs (create all classic LTTO ones)
  • Paths for game defs, raw score data, unique name generation, home versus startup
  • Steering buttons for team games and logical teams for teamless games
  • Domination point system + Ranking ** needs complete testing
  • Verify points for end-game health (or points lost for tags taken)
  • Look into Host Area Signatures (on par with LTTO hosts)
  • Change Last Game to Last Loadout .. or Last Settings
  • Load Dialog.. game XML to GML (eventually) and “Loadout Game” to “Loadout Settings”
  • Change label logic to possibly go by xTeams and/or Team property
  • Area Signatures… scan all LO’s for Zone Games for Bases Games (non-team bases)
  • move the game status into place where viewable from all tabs instead of just first

bugs:

  • 16/24 player 3rd row enable/disable logic
  • linear ranking fixed (no holes)

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LTHQ 0.2 beta preview on Windows

Here is a secret link for a new video. It’s pretty much self explanatory. I had to increase the audio buffer for Windows with .NET (using 2.0 framework + Gtk# and Tao w/ SDL)  as the sound engine had buffering problems. I still have a ways to go, but getting so much closer.

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LTHQ 0.2 update preview

Here is another secret link to a preview of the interface (not on windows, but will run and look similar on windows). Not 100% done with porting of the hosting engine (debriefing and scoring is NOT done, but won’t take that long to do).

This re-designed interface helps to explain the changes and improvements (you can’t see or HEAR all of them in that preview :P ) that are in the works. Thanks for being patient!

–Doug (dx9s)

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LTHQ Porting to Mono

I really don’t like to tease too much and progress is going slower than expected.

Here is a “secret” link for a youtube video

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Silence is not good

It’s been a long period of silence, but things are stirring. Possible new things in the works. Can only post this teaser for the moment! I should have more to report before the end of the month!

 

–Doug (dx9s)

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Status Update

Begin back from the long awaited Tag Fest North West (2011) and now have more time to focus on the next release of LTHQ software…

I have begun tackling the first of many weeks of the game engine re-writing… that is the GAME ENGINE… not the GUI! This is a clear case of which came first (chicken versus the egg).. In this case, the egg comes first! Working out the details on how scoring tables will work and how they are tallied and where points come from, including non-players (think bases). I am trying to focus on how scoring works in relationship to individual versus the team scoring. In the LTTO gear, the team score is derive directly from individual scores.. if you earned a net of 5 points positive.. then 5 points goes towards your team. But in my case, you can earn different amounts of individual points versus points that go for the team (including against non-players / bases).

Trying to work out all the usable possibilities on paper / spreadsheets before spending too much time in code (however already begun working on new C structures to store the new data).

–Doug

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