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LAZER BORG TAG

Not "cannon" but closely inspired. Still polishing the rules below, Please pardon the Work In Progress!

Required equipment:

  • Borg Reset Chips - 3 or more different colored poker chips, enough for ~2X total player count is a good, this amount can vary*
  • Tricorder - small see thru plastic container (or any object in Game Master Mode)
  • LTX Phoenix / LTAR in unhosted mode 2-teams: (1-Humans, 2-Borg)
  • 10+ players suggested, having pockets or place to store Borg Reset Chips quickly and easily is a requirement
  • Container (hat, box, etc) for keeping all Borg Reset Chips together at The Hive -- this container is off-limits to humans and they cannot "steal" chips from this pile, it is purely a method for keeping them together
  • The ship (designated play field areas):
    • Sickbay
    • The Hive (aka Transporter Room 3 which the Borg can operate)
    • Engineering
    • other areas are not important to the game play, but feel free to be creative

Optional:

  • Arm Bands for all players (or hats or some other way) to indicate Borg Team
  • Central Computer (aka Game Master Mode)
  • Emergency Medical Holographic program (or "EMH") extra Human-side player
  • Human and Borg "Defensive shields" (Orange Cones), in Game Master Mode only
  • Nerf Flag Power Cell for use by EMH (flashing red lights and motion sensor give location away if moving too fast)

BORG Goals and Limits:

  • The Borg can only walk EXCEPT:
    • "Transport" (run) to the Hive (only without a Borg Reset Chip)
    • "Transport" (run) from The Hive during a Hive Reset (10 second count down) -- this helps prevent a pile up (anti-camping) around The Hive
  • Assimilate all Humans by touching Human while tagger is active. Just remember the following: If it's a close call, resistance is futile, You have been assimilated!
  • Cripple (limp/waltz) Humans from a distance by shooting tagger out (slowing humans down as they normally can run)
  • The Borg can use limited shields
  • Prevent Humans from collecting enough Borg Reset Chips modules to code a virus to recover/heal a Borg into a Human
  • In addition to the Hive Reset, the Borg Reset Chips can be used to reset AT ANY TIME while away from The Hive:
    1. Stop walking
    2. Pull Borg Reset Chip out and hold openly in hand for anybody to see
    3. Turn off and back on tagger (Team 2-Borg)
    4. WAIT for the 10 second count while still openly holding Borg Reset Chip
    5. Quickly pocket Borg Reset Chip and begin walking/shooting/shielding
      NOTE: If tagger is tagged out (disabled) and Borg has a Borg Reset Chip, the chip MUST be pulled out and held openly within a 10 seconds of being tagged out
  • If while at any time a BORG player tagged out and holding a Borg Reset Chip out openly, a human can run over and take the Borg Reset Chip. The disabled Borg now without a Borg Reset Chip can now run (aka "transport") back to The Hive
  • Borg can always reset at The Hive and are require taking a Borg Reset Chip before leaving The Hive (if available) from the Container.
    NOTE: two Borg Reset Chip modes:
    • No Borg Reset Chips Borg cannot: leave The Hive, active tagger, or Assimilate any more humans 
      -or-
    • Borg can still reset tagger, leave The Hive and Assimilate Humans, but when tagged out, have to return (transport/run) back to The Hive or risk being healed back to human.
  • (Game Master Mode) The Central Computer can add or remove Borg Reset Chips at any time to cause havoc
  • Protect certain Special Borg witch can have up to two (2) Borg Reset Chips:
    • Locutus
    • Queen
    • (others as deemed interesting while in Game Master Mode)
    • 2 chips = 25 tags (tank) while resetting (via Hive Reset or Borg Reset Chips)
    • A worker Borg can offer up their chip to Special Borg while away from The Hive and return (Transport/run) back to the Hive, to retrieve one from the Container
  • Maintain defensive shields at The Hive (Game Master Mode Only)
  • Can attempt to steal the Tricorder or disable EMH (Emergency Medical Holographic) by taking the Nerf Flag Power Cell away from the EMH 
    NOTE: Borg will hold to these items (Tricorder, EMH or Power Cell) at all times or discard in reasonably visible location

HUMAN Goals and Limits:

  • Humans cannot use shields!
  • Can "heal" reset at Sickbay:
    • Switch off/on to Team 1-Humans
    • CAN run from Sickbay during the invulnerability window during 10-seconds tagger reset window (even if Borg touches you)
    • This helps prevent a pile up (anti-camping) around Sickbay
  • Can reset by EMH:
    • EMH will place hand on shoulder during this "heal" and will be vulnerable to being disabled, i.e. the EMH and Power Cell are separated and under Borg Control
    • EMH Hand/Shoulder must be kept on Human until "Good Luck" for Human to be healed
    • The Human powers off/on and back to Team 1-Humans
    • Both cannot move: Human and EMH for a "heal" reset to be successful -- if at any time the EMH leaves before "Good Luck" the human must power off tagger again and go into "limp" (waltz) mode
  • Can run anywhere at any time EXCEPT:
    • if tagger is tagged out, they can "limp" (waltz: step pause pause, step pause pause)
    • if "carried" by another Human (placing hand on shoulder of an active player), the two can walk (not run) back to Sickbay or an active EMH 
      NOTE: at any time, the active player can run away (due to proximity of Assimilation threat) at which the disabled player goes back to "limp" mode again (waltz, no walking, no running)
  • Collect enough Borg Reset Chips / one of each distinctive color
  • Tricorder:
    • (Game Master Mode) Bring Borg Reset Chips to the Central Computer and receive a Tricorder which is able to restore Borg back to Human. 
      Note: the Central Computer is largely down and you might have to run around the ship to find a working terminal to code the virus into the Tricorder
    • (Normal Mode) Find a Tricorder somewhere in Engineering, and analyses the Borg Reset Chips to code a virus for restoring Borg back to Human
    • Tricorder can be taken by Borg or Human as well and be kept on player or discard in a reasonable visible location
    • If Borg Assimilate tagged out human in "limp" (waltz) mode with Active Tricorder (the coded virus installed), the chips will be restored/returned back to the Container.
  • Recover Borg and restore to Human:
    • Have active Tricorder with coded virus installed available
    • Disable Borg (tagger out)
    • Approach Borg before they use/complete the Borg Reset Chip or transport (run) away back to The Hive

Discard tips: If you are holding any Borg Reset Chips, Tricorder, Power Cell while taken over, those items become owned by the overpowering team:

  • Borg touches Human, all items under Borg control
  • Human recovers Borg via Tricorder coded virus, all items under Human control

EMH Goals and Limits:

  • Borg cannot corrupt EMH and convert to Borg
  • Can't move autonomously without a Power Cell
  • Borg or humans can walk the disabled EMH (no Power Cell) around by placing hand on shoulder
  • Discard Power Cell(s) can be taken by Borg or Human as well and be kept on player or discarded in a reasonable visible location. (cannot take Power Cell from Active EMH)
  • Active EMH can heal humans away from Sickbay:
    • Active EMH will place hand on shoulder during this "heal" and this is the only time Active EMH will be vulnerable to being disabled, i.e. the EMH and Power Cell are separated and under Borg Control
    • EMH Hand must be kept on Human shoulder until "Good Luck" for Human to be healed
    • The Human can power off/on and back to Team 1-Humans and initialize 10-second count down while Active EMH has hand on shoulder
    • Both cannot move: Human and EMH for a "heal" reset to be successful -- if at any time the EMH leaves before "Good Luck" the human must power off tagger again and go into "limp" (waltz) mode
  • EMH can be enabled / disable by Central Computer (Game Master Mode) randomly causing havoc (taking the Power Cell and discard in reasonably visible location) and relocate a disabled EMH

Central Computer Goals and Limits:

  • Only available in Game Master Mode
  • Can enable/disable EMH randomly to cause havoc and relocate disabled EMH and Power Cell(s) to reasonable visible locations
  • Can add/remove Borg Reset Chips from the Container at will to cause havoc
  • Can enable/disable "Defense Shields" (Orange Cones) used to protect Sickbay or The Hive from opposite teams from entering the designated respective areas. This does not protect against tags! The Game Master will explain how the cone blocks entry.

WINNERS:

  • Borg wins:
    • Assimilates all Humans
    • After timed game ends, Borg has more chip than human. All Borg Reset Chips are counted up under Human/Borg team control (unused chips in Container count as Borg)
  • Humans wins:
    • Heal all Borg back to Humans
    • After timed game ends, Humans have more chips than Borg. All Borg Reset Chips are counted up per Human/Borg team control (unused chips in Container count as Borg)
    • (optional) If all Borg are exhausted: tagged out and no Borg Reset Chips available to Borg at The Hive (If this Game mode/rule is in effect)

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